AI Insights · Timothy · March 2022
Top 5 2D Cartoon Games on Android in Africa: Q1 2022
In Q1 2022, the top 5 2D cartoon games on Android in Africa showed varied performance in weekly downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q1 2022, the top 5 2D cartoon games on the Android platform in Africa displayed diverse performance trends. Here's a closer look at their weekly downloads, revenue, and active users, based on Sensor Tower data.
Candy Crush Saga from King saw a peak in weekly downloads at 290K in the week of February 7, with a notable drop to 160K by the end of March. Weekly revenue for the game showed a declining trend, starting at $212K in late December and ending at approximately $166K. Active users remained relatively stable, peaking at 4.7M in early February and maintaining around 4.4M by the end of the quarter.
My Talking Tom Friends by Outfit7 Limited experienced a decrease in weekly downloads, starting from 173K in early January and dropping to around 117K by late March. Revenue for the game was relatively low, peaking at $244 in the first week of January and then fluctuating around $100. Active users also showed a slight decline, starting at 2.7M and ending at approximately 2.7M.
Water Color Sort from Vnstart LLC had consistent weekly downloads, with a notable increase from 113K in late February to 158K by the end of March. Revenue remained minimal, fluctuating between $18 and $46. The game’s active users saw an increase from 835K in late December to 850K by the end of March.
Fashion Show: Makeup, Dress Up by Dress Up Games for Girls showed a growth in weekly downloads, starting at 142K in early January and reaching 189K by the end of March. Revenue also saw a rise, peaking at $71 in early March. Active users increased from 573K at the beginning of the quarter to around 720K by the end of the quarter.
My Talking Tom 2, another title from Outfit7 Limited, demonstrated steady weekly downloads, starting at 144K in early January and maintaining around 126K by the end of March. The game’s revenue saw a peak of $331 in the final week of March. The number of active users remained stable, starting at 1.7M and ending at the same level by the end of the quarter.
These trends highlight the varied engagement and monetization patterns for 2D cartoon games in the African market. For more insights and detailed data, visit Sensor Tower.